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| Forum |
| Forum |
MAJ 16/11/2013 - 4 messages, 1332 vues
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1er message |
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| Par Zephos - 16/11/2013 02:03:13 |
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http://store.steampowered.com/news/11877/ [GAMEPLAY] - Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2". - Buy Time now lasts the entire Warmup period. - Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it. - In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates. - In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round. [MAPS] - Mirage improvements based on pro feedback -- Raised skybox ceiling around T spawn -- Rebuilt red building in T spawn to give more room for grenade throws -- Fixed a bug where Ts could see into Bombsite A without exposing themselves -- Added collision on tall box near CT stairs to prevent players getting onto it -- Fixed a bug where a player could get onto boxes near ladder room alone -- Added wider cover in mid, T side -- Made CT sniper window in mid taller -- Removed gaps where players could see through scaffolding in Bombsite A -- Fixed various spots where you could see through crates in Bombsite A -- Made it possible to shoot through a crate in Bombsite A -- Smoothed out movement inside Palace -- Added wider windows in Bombsite B apartment -- Fixed a bug where a player could stand on the wall outside B apartment -- Removed dark door underneath Bombsite B apartment -- Added pretty flowers - Nuke -- Fixed invisible I-beam collision in hut/lobby - Inferno -- Made railings on balcony near Bombsite A and CT spawn easier to see through [UI] - Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes. - Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length. - Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round. - Fixed map selection button becoming inactive when Workshop maps are being updated. - Added Inventory error message when Steam cannot access your items. - Added item image to Delete Item confirmation. - Contracts -- Fixed not auto-scrolling away from a blank item list. -- Fixed being able to submit without signing. -- Fixed signatures being offset from the mouse cursor. [SPECTATING] - Reduced duration of red player damage effect. - In GOTV the kill camera now orients so both the killer and victim are visible. - Fixed spectator navtext no longer wrapping. [DEMOS] - Work in progress improvements to demoui & demoplayer: -- Menus, Overview Map, Graphs, etc. now work when the demo is paused. -- Improved seeking with less particle effect, sound, and HUD spew. -- Demo Timescale slider now goes up to 10x. -- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds. -- Fixed Stats Graph round columns not resetting correctly when rewinding a demo. -- Removed demoui2. - Fixed color of weapon names not matching the actual rarity of the weapon. [COMMUNITY] - Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity. - Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score). - Fixed a case where CT coaches would get locked into 3rd person. [MISC] - Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu. [LINUX DEDICATED SERVERS] - Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11. - Linux dedicated servers now upload core dumps out-of-process and more reliably. |
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Réponse #2 |
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| Par FREIHH - 16/11/2013 02:08:23 |
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Follow @FREIHH on twitter https://twitter.com/FREIHH |
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Réponse #3 |
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Follow @FREIHH on twitter https://twitter.com/FREIHH |
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Réponse #4 |
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| Par MIsH - 16/11/2013 02:34:44 |
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je sais pas vous mais je suis passé de 70/90 fps a 220/240fps (jai testé que nuke pour le moment) cfg dans mon profil |
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Réponse #5 |
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| Par EvilDuck - 16/11/2013 04:33:42 |
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C'est bien de voir que Valve tente de corriger le tir (mirage), mais pour moi c'est insuffisant... Mais quelques bugs fixés bien sympas (notamment l'overview en mode pause...merci *o* ) |
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