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Index du forum > Counter-Strike:Global Offensive > Discussions > Prerelease de_dust2 update for late 10/16/17
Prerelease de_dust2 update for late 10/16/17 - 5 messages, 1408 vues
1er message
Par BURTON - 17/10/2017 09:06:00 - Modifié le 17/10/2017 09:06:24
Changes:

Fixed pixelwalk at Closet/Car on B site
Fixed pixelwalk at T spawn by Suicide
Adjusted sky color
Moved electrical pole at A site car to outside wall
Fixed wallbanging spot at A Plat
Fixed wallbanging spot at Outside Long
Fixed crate model with bad collision at CT spawn
Fixed being able to molotov people on Short A from CT Spawn
Adjusted skybox above Short A so it can be naded from Long Doors
Updated some Arabic signs
Replaced old crate model in Upper Tunnels
Removed models on Catwalk that players mistook for a head
Moved green paint line down on building at Cat Boost
Moved palm tree that was distracting players entering at Short A
Building roofs now have collision for nading
Adjusted color value on cars to improve player reads
Adjusted crates at Outside Long and moved overhang
Changed tarp surface types to match underlying surface materials.
Wallbanging tarp areas will now be consistent with underlying surfaces.
Added collision to bottom sills of rollup doors
Removed buggy collision on 256/256_short industrial awning
Fixed small gap in 56x90_01 window that allowed player to see OOW
New tunnels doorway arch model duplicate with very accurate inner opening collision
Moved car a bit at Outside Long
Fixed angled wood brace that was hanging up players at Window
Fixed lighting bug on Window model at B site
Moved door inward and removed shadowed space at peach color building next to A site
Wallhugging slowdown fixed on Tunnels spiral stairs (thanks Rf)
Fixed wallbanging bugs on cover props in bombsite B
Moved column in Tunnels slightly to ease player movement
Moved wooden scaffold upward in Closet at B Site due to head bump
Fixed concrete stairs that had a missing backface
Fixed mirrored stop sign at T Spawn
Changed barrel color at Mid
Fixed bad clip on tower from CT Mid to CT Spawn
Please note official Valve-matchmaking is not available in Beta depots. Players will no longer be able to get infinitely stuck finding games when using the Beta depot.

For directions on how to opt in to the Beta, click here: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326

source : https://www.reddit.com/r/GlobalOffensive/comments/76vym5/counterstrike_global_offensive_prerelease_de/
Réponse #2
Par Haystack - 17/10/2017 10:46:33
Le seul changement visible pour ceux qui ont juste parcouru la map, c'est la position car plus lisible et le fait qu'il ne soit plus possible de wall/molotov short depuis CT spawn.

Car : https://i.imgur.com/CE6mn7J.jpg
Réponse #3
Par Skw4ll - 17/10/2017 15:42:12
Le seul changement visible pour ceux qui ont juste parcouru la map, c'est la position car plus lisible et le fait qu'il ne soit plus possible de wall/molotov short depuis CT spawn.

Car : https://i.imgur.com/CE6mn7J.jpg


Le changement de teinte du ciel est dégueulasse par contre, ça fait dépressif.
Réponse #4
Par Haystack - 18/10/2017 08:27:11
Le changement de teinte du ciel est dégueulasse par contre, ça fait dépressif.


J'avoue. Ils ont par contre corrigé pour de bon l'escalier lower. C'était pas simple apparemment https://www.youtube.com/watch?v=qpeDBPPn0I0
Réponse #5
Par Haystack - 18/10/2017 10:27:45
Le changement de teinte du ciel est dégueulasse par contre, ça fait dépressif.


Ca va revenir au bleu info sûre http://bit.ly/2hOsonF
Réponse #6
Par Skw4ll - 18/10/2017 14:25:43
Le changement de teinte du ciel est dégueulasse par contre, ça fait dépressif.


Ca va revenir au bleu info sûre http://bit.ly/2hOsonF


Yes, j'ai vu ça ce matin.
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