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Index du forum > Counter-Strike:Global Offensive > Discussions > Prerelease de_dust2 update for late 10/16/17
Prerelease de_dust2 update for late 10/16/17 - 5 messages, 1408 vues
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1er message |
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| Par BURTON - 17/10/2017 09:06:00 - Modifié le 17/10/2017 09:06:24 |
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Changes: Fixed pixelwalk at Closet/Car on B site Fixed pixelwalk at T spawn by Suicide Adjusted sky color Moved electrical pole at A site car to outside wall Fixed wallbanging spot at A Plat Fixed wallbanging spot at Outside Long Fixed crate model with bad collision at CT spawn Fixed being able to molotov people on Short A from CT Spawn Adjusted skybox above Short A so it can be naded from Long Doors Updated some Arabic signs Replaced old crate model in Upper Tunnels Removed models on Catwalk that players mistook for a head Moved green paint line down on building at Cat Boost Moved palm tree that was distracting players entering at Short A Building roofs now have collision for nading Adjusted color value on cars to improve player reads Adjusted crates at Outside Long and moved overhang Changed tarp surface types to match underlying surface materials. Wallbanging tarp areas will now be consistent with underlying surfaces. Added collision to bottom sills of rollup doors Removed buggy collision on 256/256_short industrial awning Fixed small gap in 56x90_01 window that allowed player to see OOW New tunnels doorway arch model duplicate with very accurate inner opening collision Moved car a bit at Outside Long Fixed angled wood brace that was hanging up players at Window Fixed lighting bug on Window model at B site Moved door inward and removed shadowed space at peach color building next to A site Wallhugging slowdown fixed on Tunnels spiral stairs (thanks Rf) Fixed wallbanging bugs on cover props in bombsite B Moved column in Tunnels slightly to ease player movement Moved wooden scaffold upward in Closet at B Site due to head bump Fixed concrete stairs that had a missing backface Fixed mirrored stop sign at T Spawn Changed barrel color at Mid Fixed bad clip on tower from CT Mid to CT Spawn Please note official Valve-matchmaking is not available in Beta depots. Players will no longer be able to get infinitely stuck finding games when using the Beta depot. For directions on how to opt in to the Beta, click here: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326 source : https://www.reddit.com/r/GlobalOffensive/comments/76vym5/counterstrike_global_offensive_prerelease_de/ |
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Réponse #2 |
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| Par Haystack - 17/10/2017 10:46:33 |
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Le seul changement visible pour ceux qui ont juste parcouru la map, c'est la position car plus lisible et le fait qu'il ne soit plus possible de wall/molotov short depuis CT spawn. Car : https://i.imgur.com/CE6mn7J.jpg |
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Réponse #3 |
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| Par Skw4ll - 17/10/2017 15:42:12 |
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Le seul changement visible pour ceux qui ont juste parcouru la map, c'est la position car plus lisible et le fait qu'il ne soit plus possible de wall/molotov short depuis CT spawn. Car : https://i.imgur.com/CE6mn7J.jpg Le changement de teinte du ciel est dégueulasse par contre, ça fait dépressif. |
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Réponse #4 |
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| Par Haystack - 18/10/2017 08:27:11 |
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Le changement de teinte du ciel est dégueulasse par contre, ça fait dépressif. J'avoue. Ils ont par contre corrigé pour de bon l'escalier lower. C'était pas simple apparemment https://www.youtube.com/watch?v=qpeDBPPn0I0 |
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Réponse #5 |
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| Par Haystack - 18/10/2017 10:27:45 |
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Le changement de teinte du ciel est dégueulasse par contre, ça fait dépressif. Ca va revenir au bleu info sûre http://bit.ly/2hOsonF |
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Réponse #6 |
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| Par Skw4ll - 18/10/2017 14:25:43 |
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Le changement de teinte du ciel est dégueulasse par contre, ça fait dépressif. Ca va revenir au bleu info sûre http://bit.ly/2hOsonF Yes, j'ai vu ça ce matin. |
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